Resources

CLASSES

Additional classes for use with Swords & Wizardry.

CORE RULES

THE DRUID.

Clerics who pursue the worship of nature.

THE MONK.

Monastic humans who seek mastery over the human body.

THE THIEF.

A class adept at subterfuge and pilfering.

THE ASSASSIN.

An unsavoury specialist class focusing on murder for hire.

THE NORTHERN GODI.

A northern cleric who can harness the mystical power of Runes.

THE JESTER.

A comical class which uses wit and a quick tongue to entertain, bedazzle, and influence an audience.

THE BARD.

Inspired by the master musician and keeper of legends and lore which first appeared in 1976.

THE RANGER.

Inspired by the hunter/ woodsman Fighting-Man sub-class which first appeared in 1975.

WHITE BOX

THE THIEF.

A class adept at subterfuge and pilfering.

THE MONK.

Monastic humans who seek mastery over the human body.

THE ASSASSIN.

An unsavoury specialist class focusing on murder for hire.

THE BARD.

Inspired by the master musician and keeper of legends and lore which first appeared in 1976.

THE RANGER.

Inspired by the hunter/ woodsman Fighting-Man sub-class which first appeared in 1975.

THE PALADIN.

A Fighting-Man sub-class, Paladins are knightly warriors and paragons of virtue.

THE DRUID.

Clerics who pursue the worship of nature.

THE ILLUSIONIST.

A magic-user sub-class specialising in illusions which first appeared in 1976.


COMBAT

Additional Rules and Resources dealing with combat and the art of war.

MARTIAL LORE.

Supplemental Martial Lore, including Weapon Type vs AC, and Weapon Damage vs Large Opponents.

ADDITIONAL WEAPONS.

Additional weapons for use with Swords & Wizardry: Core Rules. Culled from both Advanced and Classic sources.


MAGIC

Rules for spell-casting, magic (arcane and divine), as well as new magic items.

SCHOOLS OF MAGIC.

Arcane Spells from the Core Rules divided into Schools of Magic.

ARCANE ARTICLES & ITEMS OF POWER.

A collection of new magic items for use with Swords & Wizardry: Core Rules.


RULES

Additional miscellaneous rules for S&W.

MORALE.

A small document which introduces a familiar Morale rule to the Core Rules.

SUPPLEMENTAL LORE.

Bringing more of the supplements into Swords & Wizardry. (note: work in progress).


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